Sift
Sift

My Role
Designer — Branding, Visual Design, User Flows, Rapid Prototyping
Team
Aaron Chen (PM)
Grady Palfrey (Sr. Dev)
Matthew MacEachern (Dev)
David Courtis (Dev)
Yves Alikalfic (Dev)
Jegor Petrov (Sr. BA)
Thomas Huang (BA)
Beatrice Setiawan (BA)
Cynthia Choi (BA)
Aaron Chen (PM)
Grady Palfrey (Sr. Dev)
Matthew MacEachern (Dev)
David Courtis (Dev)
Yves Alikalfic (Dev)
Jegor Petrov (Sr. BA)
Thomas Huang (BA)
Beatrice Setiawan (BA)
Cynthia Choi (BA)
Timeline
Mar 2022 - Mar 2023
Overview
Overview
Have you ever had to buy a gift for a coworker or friend that you don't know very well? You end up putting it off and eventually get them a plushie or nice bottle of wine. Sift was designed as a structured gift-selection guide which decreases time consumption and increases gift selection matching.
As a project for a product incubator, our team created Sift hoping to make the gift buying journey easier and more personal than ever. I led research through user interviews and user testing, designed multiple flows and screens for the app, and led the branding efforts.
PROBLEM IDENTIFICATION & RESEARCH
PROBLEM IDENTIFICATION & RESEARCH
People have a really hard time figuring out what gifts to buy
People have a really hard time figuring out what gifts to buy
Our entire team has been there; it's really hard to buy gifts for people, even if they're your best friend. While we had assumptions about the gift-buying process, we wanted to investigate further into why we all struggle with gift giving. We took a primary research approach by surveying and interviewing 2000 people across various demographics.
Our entire team has been there; it's really hard to buy gifts for people, even if they're your best friend. While we had assumptions about the gift-buying process, we wanted to investigate further into why we all struggle with gift giving. We took a primary research approach by surveying and interviewing 2000 people across various demographics.
RESEARCH & INTERVIEW INSIGHT
RESEARCH & INTERVIEW INSIGHT
Acquaintances vs Inner circle
Acquaintances vs Inner circle
In our research, we separated gift buyers into two groups: those who bought for their close friends or family and those who bought for someone they knew but weren't as acquainted with. In both groups, we saw similarities in behavior. On average, 51% of buyers left their gifts to the last minute and 60% struggled to find the "perfect" gift for their recipient. In both groups, we found strong evidence that despite one group knowing the better, it was still hard to ideate a gift and find the appropriate item.
In our research, we separated gift buyers into two groups: those who bought for their close friends or family and those who bought for someone they knew but weren't as acquainted with. In both groups, we saw similarities in behavior. On average, 51% of buyers left their gifts to the last minute and 60% struggled to find the "perfect" gift for their recipient. In both groups, we found strong evidence that despite one group knowing the better, it was still hard to ideate a gift and find the appropriate item.
Buyers don't know where to start
Buyers don't know where to start
Whether you know all their interests or know nearly nothing about them, gift buyers are faced with the immense pressure from the paradox of choice. Sift targeted making the ideation process smoother and more familiar.
Whether you know all their interests or know nearly nothing about them, gift buyers are faced with the immense pressure from the paradox of choice. Sift targeted making the ideation process smoother and more familiar.
GOALS
GOALS
Make gift ideating simple
Make gift ideating simple
With our early concept ideas, some problem areas I wanted to tackle were (1) browsing gifts quickly, (2) see more personalized gift ideas, (3) make the gift buying process collaborative.
With an idea and goals laid out, I presented an array of ideas to the team, but one stuck out the most: a swiping mechanic similar to Tinder and adjacent dating apps. It was a fun spin and buyers can go through ideas quickly.
With our early concept ideas, some problem areas I wanted to tackle were (1) browsing gifts quickly, (2) see more personalized gift ideas, (3) make the gift buying process collaborative.
With an idea and goals laid out, I presented an array of ideas to the team, but one stuck out the most: a swiping mechanic similar to Tinder and adjacent dating apps. It was a fun spin and buyers can go through ideas quickly.


